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Full-time Engine Programmer

en Pixowl en la ciudad de Buenos Aires - Argentina

Engine Programmer

As the Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio, platform specific systems, etc.


The main and routine tasks of the Engine Programmer are to:

*Analyze and understand the requirements of the game team in order to define the required functionalities and engine systems that must be developed to support them; *Analyze existing engine systems and determine if they meet project requirements. If necessary, define how to adapt them or replace them to better meet game requirements; *Analyze innovations and features from other engines to help decide where technology sharing is cost-effective; *Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems; *Collaborate with game designers/level designers/animators/artists to examine the constraints of the existing engine; *Collaborate with game designers/level designers/animators/artists to agree on memory and performance budgets for content; *Determine and help maintain CPU performance and memory budgets across code disciplines and platforms; *Analyze performance of code and optimize or aid in optimizing algorithms; *Analyze performance of compiler and associated build processes. Advise and aid in streamlining the development process; *Analyze and support the data pipelines, ensuring that they are efficient and work reliably; *Create and maintain systems to help code teams with performance analysis; *Analyze memory usage in order to identify inefficiencies, errors and fragmentation. Use this information to fix, advise or find long term solutions to mitigate issues; *Measure and track the in-game loading processes to ensure high efficiency. Create and maintain systems to minimize impact of loading on players; *Create and maintain consistency of engine framework to support clear APIs and consistent separation of modules; *Plan, manage and regulate the multithreading environment and CPU core assignment; *Diagnose and repair the most complex bugs, including creating systems to help in debugging; *Stay up to date with requirements and updates from platform owners and other external parties. Ensure the implementation of the engine meets these requirements; *Evaluate, plan and manage updates of SDKs and Middleware; *Document the work so as to transfer knowledge and enable users (programmers and people from other tasks) to understand how the new systems, APIs and engine functions work;


*Minimum 3+ years’ of experience in low-level programming for game development using C/C++; *Game industry experience is preferred; *Knowledge of the workings of video game engines; *Experience using one or more commercial game engines; *Experience of refactoring and optimization. *Experience with multiplatform programming; *Multithreading experience;

Essential skills:

*Extensive knowledge of C/C++ programming and debugging; *Solid proficiency in optimization techniques; *Excellent understanding of performance sensitive programming (algorithmic and low level optimizations); *Strong understanding of software development processes; *Good understanding of Software Engineering principles, e.g. Object Oriented programming, etc. *Excellent understanding of CPU and GPU bottlenecks; *Strong 3D math; *Strong understanding of multithreaded/parallel programming;

Other skills:

*Problem solving skills; *Excellent debugging skills; *Driven by complex challenges; *Independent; *Resourceful; *Self-starter; *Detail-oriented; *Strong communicator; *Team player; *Flexible and able to adapt to changes; *Experience with Direct3D and OpenGL.

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Publicado el 11-10-2018
Visto: 1638 veces