2

postulantes

Full-time Engine Programmer

en Pixowl en la ciudad de Buenos Aires - Argentina

Engine Programmer

As the Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio, platform specific systems, etc.

Responsibilities:

The main and routine tasks of the Engine Programmer are to:

*Analyze and understand the requirements of the game team in order to define the required functionalities and engine systems that must be developed to support them; *Analyze existing engine systems and determine if they meet project requirements. If necessary, define how to adapt them or replace them to better meet game requirements; *Analyze innovations and features from other engines to help decide where technology sharing is cost-effective; *Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems; *Collaborate with game designers/level designers/animators/artists to examine the constraints of the existing engine; *Collaborate with game designers/level designers/animators/artists to agree on memory and performance budgets for content; *Determine and help maintain CPU performance and memory budgets across code disciplines and platforms; *Analyze performance of code and optimize or aid in optimizing algorithms; *Analyze performance of compiler and associated build processes. Advise and aid in streamlining the development process; *Analyze and support the data pipelines, ensuring that they are efficient and work reliably; *Create and maintain systems to help code teams with performance analysis; *Analyze memory usage in order to identify inefficiencies, errors and fragmentation. Use this information to fix, advise or find long term solutions to mitigate issues; *Measure and track the in-game loading processes to ensure high efficiency. Create and maintain systems to minimize impact of loading on players; *Create and maintain consistency of engine framework to support clear APIs and consistent separation of modules; *Plan, manage and regulate the multithreading environment and CPU core assignment; *Diagnose and repair the most complex bugs, including creating systems to help in debugging; *Stay up to date with requirements and updates from platform owners and other external parties. Ensure the implementation of the engine meets these requirements; *Evaluate, plan and manage updates of SDKs and Middleware; *Document the work so as to transfer knowledge and enable users (programmers and people from other tasks) to understand how the new systems, APIs and engine functions work;

Experience:

*Minimum 3+ years’ of experience in low-level programming for game development using C/C++; *Game industry experience is preferred; *Knowledge of the workings of video game engines; *Experience using one or more commercial game engines; *Experience of refactoring and optimization. *Experience with multiplatform programming; *Multithreading experience;

Essential skills:

*Extensive knowledge of C/C++ programming and debugging; *Solid proficiency in optimization techniques; *Excellent understanding of performance sensitive programming (algorithmic and low level optimizations); *Strong understanding of software development processes; *Good understanding of Software Engineering principles, e.g. Object Oriented programming, etc. *Excellent understanding of CPU and GPU bottlenecks; *Strong 3D math; *Strong understanding of multithreaded/parallel programming;

Other skills:

*Problem solving skills; *Excellent debugging skills; *Driven by complex challenges; *Independent; *Resourceful; *Self-starter; *Detail-oriented; *Strong communicator; *Team player; *Flexible and able to adapt to changes; *Experience with Direct3D and OpenGL.



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Publicado el 11-10-2018
Visto: 898 veces