Esta oferta laboral ha sido ingresada hace mas de 90 días...


Full-time Cutscene Artist

en Sixth Vowel en la ciudad de Buenos Aires - Argentina

If you’re interested in working in a company with great international presence, a self-owned IP of enormous depth, and a truly professional team, Sixth Vowel is the place you’re looking for. Sixth Vowel is based out of Buenos Aires and offers excellent contract conditions and work stability.

Sixth Vowel is looking for a great Cutscene Artist to work on a Tactical RPG.

IMPORTANT: The cutscenes will be developed in-game using the Unity engine, with no cinematic post-production of any kind.

Sixth Vowel is looking for a visionary Cutscene Artist that will create compelling cinematics for the tactical RPG we are working on. This position is in-house, working alongside 3d modelers, level designers, and narrative designers. The artist will be using tools to craft cutscenes that drive our story forward.

The ideal candidate has to be creative, organized, diligent, and eager to make their mark in the tactical games niche. Success in this role requires a team player with a love of narrative and visual storytelling. They must be someone who enjoys the creative challenge of materialising the script into the game world.

To start working with us, the artist will have to perform and pass a technical test.


  • Main Task: Creating, testing, tuning and implementing compelling cutscenes and interactive dialogues that must have excellent pacing, acting, and timing using animation libraries.
  • Drawing basic storyboards to communicate ideas to coworkers.
  • Setting up cameras to frame appealing and engaging visual compositions.
  • Working within specific storyline requirements using solid dialogue scripts as reference.
  • Communicating with other departments to achieve the best possible quality for cutscenes.
  • Following, assessing and maintaining pipelines and technical requirements.
  • Developing animatics to be used for production of cinematics.


  • Being an active player of videogames with a deep understanding of narrative, composition, pacing and aesthetics.
  • Creativity and ingenuity in order to envision great scenes within the game’s technical constraints.
  • Willingness to accept and provide constructive criticism, coupled with the capacity to remain objective about the result of your own work, always ready to accept change.
  • The ability to effectively manage time and to work efficiently within a deadline driven environment.
  • Familiarity with Google Apps for Business (Drive Sheets, Docs and Slides), Trello, and Slack.
  • Perfect written English and English reading comprehension.
  • Experience with video editing and compositing software such Adobe Premiere and After Effects.
  • Solid understanding of light, sound and camera as narrative devices.
  • Knowledge or experience with branching and interactive storytelling in videogames.

Bonus Points:

  • 2+ years of professional experience in films and/or games.
  • A degree or equivalent formal film study.


  • Will learn to work with repositories
  • Will learn to use Unity Editor, Cinemachine and Unity Timeline.
  • Competitive compensation.
  • Talented, passionate and supportive co-workers.
  • Healthy work/life balance.
  • Invaluable experience and growth within the industry.

Send CV and a demo reel at

About the game:
A unique intellectual property in the Sci-Fi Tactical RPG genre whose development time is estimated at 2 years and a half. A science fiction game with an exciting take on humanity’s future. It possesses a rich and mature story and offers a unique experience for roleplaying. With its mixture of strategy and action and its engrossing character development, it presents a new vision for the genre, presenting a game that is at once self-balancing and immersive

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Publicado el 15-01-2018
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